Lego Pirates of the Caribbean PSP

LEGO – PIRATES of the CARIBBEAN

Title:
LEGO Pirates of the Caribbean
Author:

DISNEY (IT games)

Created:
12/18/2006
Updated:
7/26/2010

The game recounts the tales told by the Pirates of the Caribbean films, including the yet-unreleased fourth installment, with chunky Lego figures stepping in for the films’ stars. Even if you’re the world’s biggest Johnny Depp or Geoffrey Rush fan, you may not always know exactly what’s going on in the last of these included adventures, but the game does a fine enough job of giving you the gist. Besides, what happens isn’t as important as how it happens. Lego Pirates eschews dialogue in favor of adorable details that are sure to put a smile on your face. When two characters walk the plank, they remain suspended in midair for a moment before plunging into the sea. Monkeys and pigs are given prominent comedic roles. Jack Sparrow’s flamboyant strut is so exaggerated that it’s a wonder he can remain upright. Almost every cutscene has some silly surprise or another, and the breezy winks and nods are the most compelling reason to push through to the end.

The levels following those scenes are copied and pasted from the Lego template. You meander through various environments filled with objects to shatter, all while pulling blocks and activating push plates to gain access to new areas. While you only control one character at a time, you can usually switch personas among several choices, morphing into whichever avatar allows you to perform necessary actions. Those actions include hammering on glowing broken items to repair them, activating your compass to find hidden items, using a grapple hook to swing from platform to platform, and more. It’s a shame that Lego Pirates drops the cooperative play that invigorated some of the previous handheld Lego games. Solving involved cooperative puzzles with a friend in tow could have provided some much-needed excitement. As it is, you put almost no thought in how to proceed. The game always tells you exactly what to do and exactly how to do it, without the added benefit of someone else’s company.

Spiderman 2 PSP

SPIDERMAN 2

Title:
Spiderman 2 (English)
Author:

ACTIVISION

Created:
12/18/2006
Updated:
7/26/2010

Spider-Man 2 consists of nearly 20 loosely interconnected levels, which touch on the main story points of the film. Spider-Man first has to confront several other villains before the token final battle with Dr. Octopus. While each level is really only a few minutes long, there’s actually a good bit of variety from one to the next. You’ll go from rescuing hostages from the clutches of the maniacal Mysterio and his weird museum, to tailing Doc Ock across the NYC skyline, preventing him from causing calamity on the unsuspecting populace far below. Along the way, you’ll beat up tons of goons, and explore indoor and wide-open outdoor environments. Many levels involve a race against the clock, which makes the rather bite-sized missions feel all the more rushed. The game breaks up the more-standard levels with several fairly interesting showdowns against Spidey’s nemeses, and all in all, the variety and brisk pacing is part of the reason you’ll probably end up blowing through the experience in no time.

The combat in Spider-Man 2 is simple but pretty fun. You don’t need to make extensive use of all of Spidey’s different attacks and combos, but there’s a decent selection to work with if you want. Most of all, the game succeeds at making you feel like you’re in Spider-Man’s shoes, since you’re able to scale any surface (ceilings included), use your webbing like a zip line to make quick getaways, ravel up your enemies in a web cocoon, and other nifty maneuvers. Again, though, there’s really not a lot of content in which you’ll get to experiment with all these different abilities. Ironically, the game includes a fairly comprehensive (and optional) step-by-step training mode, which explains all the different things Spider-Man can do. But in the same time it would take you to go through the entire tutorial, you could probably rush through the first quarter of the game.

Street Fighter PSP

SUPER STREET FIGHTER

Title:
Super Street Fighter (English)
Author:

CAPCOM

Created:
12/18/2006
Updated:
7/26/2010

Super Street Fighter includes the 25 fighters from the last game, in addition to 10 new fighters. Now, when talks of expanding SFIV first came up last year, it was discovered that Capcom was working on 10 new fighters, but had said they’re projecting to add 6-8 new characters. Later on, Super SFIV producer Yoshinori Ono did say that perhaps they may use a total of 10 fighters if the fan reaction was big enough. The reasoning for the uncertainty is due to the length and difficulty it takes to design and implement a fighter into the game, all the while making sure the balance of the fights remains as perfect as possible. Capcom not only achieved preserving the balance, but they did end up adding two more fighters to their initial projection.

More than just adding new fighters, Capcom went back and reworked the original characters, as well, not only tweaking their balance, but also adding to their arsenal by adding or enhancing a number of their moves. I do have a complaint, though…let’s no laugh at me when I admit that Dan is a character I enjoy playing with. I’ve liked him since the Alpha games. That said, why did Capcom make him look like such a fool in this game? I’m aware that he was always meant to be a parody character, but here in Super SFIV, it’s a little ridiculous. First off, he’s about 50lbs overweight, and bears the most ridiculous and uncanny resemblance to Steven Seagal. Second, he doesn’t even have the same fighting stance as in past games

ike they say, history has a way of repeating itself, and so here it is in full effect, as Capcom has published a new iteration of Street Fighter IV, much like the numerous iterations of SFII released all those years ago. Aptly named Super Street Fighter IV, this isn’t just a glorified expansion that Capcom could’ve sold as downloadable content (which was initially the plan a few years ago). No, Super SFIV is a full-fledged game boasting a massive 35 character roster.

Tenchu PSP

TENCHU

Title:
Tenchu (Shadow Assasins)
Author:

UBISOFT

Created:
12/18/2006
Updated:
7/26/2010

TENCHU – Shadow Assassins is once more set to the backdrop of feudal Japan and again stars Azuma Clan ninjas Rikimaru and Ayame, sworn to protect and serve Lord Gohda by any means necessary, which, of course, means that the two regularly carry out assassinations ordered by their leader. The game’s storyline, presented convincingly through a series of well-choreographed and acted in-game cinematics, deals with the political struggles that Gohda faces, eventually resulting in the kidnapping of his daughter, Princess Kiku. Scarred Rikimaru and curvy Ayame are deployed out into the world to search for the princess and to dispose of any enemies who stand in their way. The cinematics regularly spotlight battles against guards and ninjas and effectively define the characters of the two ninjas, who are both ruthless in their pursuit of the princess. Basic character animations can be stiff, but the the models themselves look great and many of the levels they inhabit come to life with architectural detail and effects. I was particularly wowed the first time I made my way through a stormy night area in which the rain poured down in sheets and flashes of lighting in the background temporarily illuminated the entire stage. Portable players will definitely like what they see and the framerate generally holds up.

The downside on PSP is that the detail comes at the expense of load times. Not a big issue on the Wii iteration, the handheld version is full of long loads, both before and between levels, that really break up the momentum of the action. I’m confident that the developer could have better streamed the challenge-filled environments to gamers on-the-go better than it has, which

Prince of Persia PSP

PRINCE OF PERSIA

Title:
Prince of Persia (English)
Author:

UBISOFT

Created:
12/18/2006
Updated:
7/26/2010

Prince of Persia: The Forgotten Sands retells the story of an acrobatic young Prince who must triumph over supernatural forces to save his family and his kingdom. An evil fire spirit is snuffing out royalty and the only way the Prince can end the slaughter is by befriending the God of Time’s daughter. Players run, jump, and perform perfectly timed leaps past environmental dangers while occasionally engaging in some light sword-play.
Instead of mimicking the console version of the game and going for three dimensional gameplay, the Forgotten Sands on PSP is rendered in polygons, but plays like a side-scroller. The Prince’s ability to control time (a mainstay of the series) is also relegated to specific objects. That means he can freeze a whirlwind in place or speed up an enemy’s movements. When it comes to dying, players simply get a set number of do-overs before they respawn at strategically placed save points throughout each level. It’s a great design decision and allows for an engaging, challenging experience that is perfectly suited to the handheld.

As the game progresses, players are able to wield more control over objects in the environment. Objects are automatically highlighted by a glowing orb known as Helem, who also provides little tutorials to the player throughout the game. Telling Helem to speed up or slow down time is handled through the L and R buttons. So as players jump and climb around objects they’ll also have to tap the shoulder buttons with expert timing to clear the path ahead. Helem, is mostly in the right place when you need her to be, though you can also move her with the analog nub, though this is awkward and not recommended. In the more difficult sections, practice eventually makes perfect, though maybe not without multiple playthroughs

Samurai Sowdown PSP

SAMURAI SHODOWN

Title:
Samurai Shodown(English)
Author:

SNK

Created:
12/18/2006
Updated:
7/26/2010

As has been the case with the previous SNK compilations, Samurai Shodown Anthology has suffered under an extremely limited distribution and received very little attention when it officially shipped. The game lets players explore their affinity for 2D sprites by offering the original Samurai Shodown all the way up to Samurai Shodown VI. Although there were other games in the Samurai Shodown franchise, the six classic fighters are all present here and will certainly stir up the memories of fighting game fans. It’s unfortunate that Samurai Shodown Anthology slips by so many people unnoticed, as it represents a sizable chunk of the classic 2D fighting scene. It’s even more unfortunate that the PSP version is vastly inferior to its PS2 counterpart, despite having cleaner menus and better localization.

The Samurai Shodown series was started in Japan decades ago thanks to the efforts of what is now SNK Playmore. A 2D fighter on the Neo Geo platform, Samurai Shodown was special in that it offered fighting of a much different variety than its peers — fighting that was far slower in pace and sometimes felt more like a traditional battle from old samurai flicks. You cautiously move around the screen and you can often finish the battle with just a few precisely executed attacks. It was a different type of experience.

 

Ghost Rider PSP

GHOST RIDER

Title:
Ghost Rider (English)
Author:

KONAMI

Created:
12/18/2006
Updated:
7/26/2010
Downloads:
72,293

Ghost Rider purportedly features a storyline penned by Marvel writers Garth Ennis and Jimmy Palmiotti, but the story feels less like a fully fleshed-out piece of comic fiction and more like leftover table scraps. The story doesn’t even do a good job of tying in to the movie. It’s told through some comic-paned cutscenes that feature just-different-enough-to-not- quite-look-like-real-actors drawings of all the major characters from the movie. A soundalike of Sam Elliott (apparently channeling his Big Lebowski character, with a spookier edge) narrates a few opening sequences just to get you up to speed, and eventually you figure out that the demon Mephisto needs Ghost Rider to head up to earth to stop his son, Blackheart, and his army of demons from getting their apocalypse on. It’s a middling tale that’s disjointed in its delivery and does a weak job of shoving in some familiar Marvel personalities (like Blade) just because it can. It also doesn’t help that the audio mix on the cutscenes is so awful that you’ll have to turn the volume on your TV way, way up just to hear what’s going on, only to be brutally assaulted with the screechy in-game sound effects and soundtrack at much-too-high volume seconds later. Once you settle into the gameplay, you’ll find an unholy combination of God of War’s whip-heavy combat and Devil May Cry’s ranking system. The game is all about you killing Blackheart’s demonic forces with as much style and variety as possible, and to its credit, it does provide a decent number of combos to work with. You start out with almost none, but then, through a direct rip of God of War’s upgrade system (right down to the sound effect it uses to fill up your various upgradeable meters), you can use souls you’ve collected to buy new combos and up your abilities.

Mortal Kombat PSP

MORTAL KOMBAT

Title:
Mortal Kombat (Unchained)
Author:

KONAMI

Created:
12/18/2006
Updated:
7/26/2010
Downloads:
 72,293

Though it features an all-new subtitle, Mortal Kombat: Unchained for the PlayStation Portable is basically a straight port of 2004′s Mortal Kombat: Deception for the PlayStation 2, with longer loading times and without the online play. Contrary to what you might expect, it’s not based on this fall’s

Mortal Kombat: Armageddon, though it does throw in a few of that installment’s added characters. Seeing as there’s so little new content in Mortal Kombat: Unchained, it’s difficult to recommend to Mortal Kombat fans, unless they really want a version of Deception to have on the go.

Given that Unchained is based on Deception, it includes most of the same relative strengths and weaknesses of that game. So, in addition to the one-on-one fighting game at the heart of the experience, you get a couple of quirky extras in the form of chess kombat and puzzle kombat. The former adds a basic strategic layer on top of the one-on-one fighting, in a nod to the classic computer game Archon. The latter is a competitive puzzle game inspired by the great Super Puzzle Fighter II Turbo. These were exciting extras in 2004, but their novelty outweighed their quality or lasting appeal, and by now, the appeal will be long gone for anyone who’s played these modes before. Unchained also packs in a story-driven mode called “konquest,” which gets into a lot of the elaborate, long-winded fiction of the Mortal Kombat universe, with numbingly bad pacing and voice acting, plus tons of pedantic tutorials. Noticeably long loading times bog down these extras as well as the one-on-one fighting, in which you’re stuck waiting about 20 seconds in between a typical bout. Thankfully, there’s a new endurance mode that lets you take on successive opponents without much interruption, and that about does it for this game’s new content.

he roster gains a few additional characters not found in Deception, though you might have seen them in Armageddon. Jax, Kitana, Frost, Blaze, Goro, and Shao Kahn are available in this installment, along with series favorites like Scorpion, Sub-Zero, Liu Kang, and Raiden.

God_of_War_Chains_of_Olympus psp

GOD OF WAR

Title:
God of War (NA)
Author:

Nexon

Created:
6/7/2006
Updated:
4/8/2011
Downloads:
 23,343

God of War: Chains of Olympus’ story takes place before the first God of War game on the PlayStation 2, which is a little confusing because you find yourself trying to remember just what had and hadn’t happened in Kratos’ twisted life at the time of the first game. At this particular point in the God of War timeline, Kratos is a general whose sole purpose is to serve the gods of Olympus. During the course of Chains of Olympus, the gods’ orders create a certain moral dilemma for Kratos, and he finds himself faced with the decision of whether or not to do the bidding of his gods or do what is best for him. The story doesn’t play a prominent role here, but this is God of War, so all you really need to know is why Kratos is pissed off so you can go off and slaughter mythical creatures with reckless abandon.

With few exceptions, the combat in Chains of Olympus is just as you’ve come to know and love. The controls are tight and in general quite good. Learning to evade attacks requires a bit of an adjustment, given that you need to hold both of the shoulder buttons and then move the analog stick, but you get used to it and it works fine. Kratos can make light and heavy attacks using his blades of chaos, and you can perform combos by pressing specific, simple button patterns. Eventually you’ll get your hands on a second weapon, the Gauntlet of Zeus, which is essentially a giant glove that Kratos can use to pummel his foes. It’s a great addition to Kratos’ armament and a ton of fun to use. It’s just too bad that it’s the only alternate weapon in the game. Magic is a bit limited as well, but you’ll eventually acquire a few other abilities. Most useful to us was the first one you get, the efreet, which damaged all nearby enemies; the other abilities were of little use. For every successful kill, you’re rewarded with red orbs that can be used to learn new attacks as well as upgrade weapons and magic. Once again you can find hidden treasure chests that contain red orbs, as well as others that offer gorgon eyes and phoenix feathers.

 

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